M+E Technology Job Board

Senior Character Modeling Artist

  • Full Time
  • Madrid
  • Applications have closed


Skydance offers a dynamic, inclusive, and ever-evolving culture where innovative ideas are welcomed, and growth fostered. The partnership between unique creativity and technological advancements are demonstrated within each pillar of the company.

At the heart of it all is a commitment to boldly entertaining and relevant storytelling.

While all Animation studios look to hire people who are creative and hard-working, Skydance Animation is specifically looking for pioneers who seek to push the limits of what the world’s most collaborative art form can achieve, and to give those pioneers the space and the resources to build a new studio that’s doing something different.

Contributes to visual development and develops complex production models of characters for the film.


Develop high-quality character-related models and digital sculptures to set the quality bar for the project.
Assist with design and downstream departments in planning and implementing assets into our pipeline.
Work closely with art director, supervisor, and leads to drive and invent our artistic vision.
Assist in planning asset production in collaboration with the downstream departments.
Creativity vision to take a character to completion from either a detailed or simple concept image.
Creates and maintains visual development sculptures and production models of characters.
Works closely with the Lead Character Modeler, Art Director, and Character Designer to develop character goals and assets that fulfill the requirements of the visual design.
Creates compelling and consistent models based on the designs provided by the art department.
Consistently meets project deadlines promptly without compromising artistic integrity.
Works collaboratively with all levels of the production team.
Able to contribute to, interpret, and clearly communicate the art direction to the team.
Proven problem-solving and prototyping ability.
Exceptional understanding of form, shape, structure, and silhouette regarding modeling.
Works with the team, providing them with support, guidance, and instruction in areas that contribute towards their artistic and professional growth.
Follows Supervisor’s and Lead´s guidance.
Proven ability to mentor effectively.
Able to work creatively as part of a large or small group.
Self-motivated, with high initiative, communication skills, and a great team-player attitude. Self-sufficient with minimal intervention.


5+ years in VFX, Animation, and similar industries.
3+ years in the Feature Animation industry.
Creating and managing universal meshes. Understanding methodologies and industry standards.
Great understanding of facial/body construction, proportions, and physique.
Specializing in organic forms and hard surface modeling using Maya, and Zbrush.
Working knowledge of Linux operating systems.
Intimate understanding of new asset creation pipelines and tools.
High English level desirable.
Spanish desirable.
The ability to use and present in Arnold and or Renderman (is a plus).
The ability to use and present in Substance (is a plus).
An understanding of Rigging and requirements for the rigging workflow (is a plus).