VIRTUAL PRODUCTION Stage

11:15 – 11:45 a.m.
Better Data Management to Keep Virtual Productions on Time & on Budget
Virtual productions rely heavily on 3D assets. When you are shooting in a volume, the assets being rendered in real-time need to be right! The process of getting those assets pixel perfect starts early, and involves many versions, artists, and even different organizations. Come learn how the Perforce Versioning & Collaboration Suite can not only help in the early stages of a virtual production but also when you are shooting in a volume, keeping your production on track and on budget.
Katie Cole, Gaming Evangelist & Director, Product Marketing for Helix Core, Perforce
Jase Lindgren, VFX Specialist & Solutions Engineer, Perforce Helix Core

11:50 a.m. – 12:05 p.m.
Post Production Workflow in 2022: Hybrid Teams and Management
This session will discuss the landscape for creative video editing and finishing workflow products currently used to build or upgrade post production workflows in 2022. We’ll cover hot topics like remote collaboration, cloud hybrid workflows, the future of editorial, shared storage, review & approval systems, and data security. This will be essential learning for any heads of post production, post production engineers, or managers of video facilities. Our goal is to help your team make better decisions while researching the equipment, the workflow, and the deployment of the right technology in your production!
Jeff Sengpiehl, Chief Technologist, Key Code Media
12:10 – 12:40 p.m.
On-Set Virtual Production and Data Infrastructure
No matter how much preparation, once on set, adjustments within the virtual environment imagery will likely be requested. Making artistic changes during active production is an ‘all hands’ effort. Artists across multiple vendors, operating from disparate locations and LED stage technicians delivering high resolution digital assets and environments to a volumetric stage, need no-nonsense inter-connectivity. Getting updates to the stage as soon as possible saves money and maintains creative flow. This exchange and more (camera to cloud) are supported by a facility’s in-house data center infrastructure, the fundamental layer of any data-centric workflow. The digital imagery displays and reacts in real-time on a VP set, integrating live action photography with in-camera visual effects (ICVFX). Soon Camera to Cloud. The high computing demands of the process are only as capable and reliable as the data center infrastructure that supports them. This session discusses how in-house data center infrastructure helps producers and creatives optimize workflow efficiencies to maximize on-set virtual production outcomes.
Moderator: Eric Rigney, Executive Vice President, MEDCA
Panelists:
Edward Churchward, Co-founder & Chief Technology Officer, Arch Platform Technologies
Jase Lindgren, VFX Specialist & Solutions Engineer, Perforce Helix Core
Hardie Tankersly, Vice President of Visualization Products & Marketing, Silverdraft
Tom Thudiyanplackal, Virtual Production Producer, Senior M&E Executive

12:45 – 2 p.m.
NETWORKING LUNCHEON
2 – 2:30 p.m.
VP KEYNOTE: Introduction to Unreal Engine 5
Epic is incorporating Unreal Engine more directly into not just post-production for visual effects, but also the active filmmaking process, live broadcast and animation as the company remains at the forefront of virtual production.Unreal 5 is a fully production-ready tool has the best in-volume lighting engine to render in real-time the billions of polygons needed for photo-realistic imaging. Come learn what Epic has unleashed on our industry in this Keynote presentation.
John Canning, Director Developer Relations – Creators, AMD
2:30 – 3 p.m.
The Super Giant Future of Animation: How Real-Time Workflows are Revolutionizing Production
Super Giant Robot Brothers is a hilarious fast-paced action/comedy show coming soon to Netflix that expertly utilizes virtual production and game engine technology from initial story development to final pixel renders from Unreal Engine.
Moderator: John Canning, Director Developer Relations – Creators, AMD
Panelists:
Michael Neely, Technical Account Manager M&E, Epic Games
Enrico Targetti, Director of Photography, Reel FX

3 – 3:30 p.m.
Orchestrating Innovation on Smart Stages
Production technology over the last three years has fundamentally changed the way we work and collaborate with each other. Cameras talking to lights rendering to the cloud through a complex network of platforms and workflows…Smart stages are now a reality as the IoT finally has entered the production process. Join this session to learn about these critical offerings and how they impact our long term evolution of growth.
Moderator: John Canning, Director Developer Relations – Creators, AMD
Panelists:
Henrique Kobylko, Virtual Production Supervisor, Fuse Technical Group
Cassidy Pearsall, Applications Engineer, ARRI Inc

3:30 – 4 p.m.
NETWORKING BREAK
4 – 4:30 p.m.
Evolving Entertainment Workflows to Mirror Game Development
After making news during the pandemic with revolutionary production techniques utilizing game engine backbone, virtual production is being hailed as the next “big thing” that will impact our entire, global industry. But before your company can make investments in hardware, software and talent, everyone needs to understand the big “why” and why it matter so you. This session showcases an Unreal Engine pixel streaming tool for managing 3D assets and environments from preproduction and throughout post production allowing non-technical talent to share, review, and iterate on assets in an interactive cloud-based experience in real-time. This technology will become available and impact every category of content creation. It is not a matter of “if” rather “when” so start your journey by joining this truly innovative session.
Ihar Heneralau, Co-Founder & Chief Executive Officer, ICVR
Eric Iverson, Director of Products, Amazon Studios

4:30 – 4:45 p.m.
Managing Production Assets Across Global Software DTeams
This session looks at multiple pipelines using multiple platforms across collaborative workflows in production. Learn the latest innovations in data management from two perspectives: SMB vendors as they interact with large studio operations. How do we find a middle-ground and create best practices to evolve this fast-moving and complicated process? Join this session (and the one before!) to learn more.
Ihar Heneralau, Co-Founder & Chief Executive Officer, ICVR
4:45 – 5:15 p.m.
Unity’s Approach to Virtual Production
This presentation looks at Unity’s moves in the M+E space that highlights investments and acquisitions to increased R&D across the entire company. From Unity Artistry tools including ArtEngine, SpeedTree, Ziva Dynamics to their Weta pipelines in support of Virtual Production, Unity is making bold moves in Hollywood. Attend this session to learn more about our industry’s future!
Brian Gaffney, Business Development Manager, Unity Technologies
5:15 – 5:30 p.m
VP Closing Remarks
John Canning, Director Developer Relations – Creators, AMD
Eric Iverson, Director of Products, Amazon Studios

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