Games/Interactive

 

NAB 2017: Artificial Intelligence is the Next Frontier for Virtual Reality (THR)

Artificial intelligence will begin to play a more vital role in areas such as virtual reality and gaming, agreed several speakers on Sunday at the National Association of Broadcast... More

NeuLion, Nokia Announce Real Time End-to-End, Live VR Streaming Partnership Enabling Professional 360 VR Production, Delivery, Monetization (MESA)

NeuLion today announced that Nokia’s OZO Live and OZO Reality Platform, together with the NeuLion® Digital Platform, will offer joint customers complete end-to-end production, d... More

What Facebook’s AR Push Means for the Future of Commerce and the Concentration of Power (The Drum)

After months of quietly shifting its suite of apps to focus on the camera, Facebook has laid out its ambitions to take the augmented reality (AR) baton from Snapchat and lay claim ... More

World Surf League to Increase Brand Exposure Through Licensing With Wazee Digital (MESA)

Wazee Digital today announced that the company is continuing its proud history of working with legendary sports properties through a new partnership with the World Surf League (WSL... More

Tribeca, IBM Launch Contest Seeking Ideas About Using Artificial Intelligence in Entertainment (Variety)

IBM has teamed with the Tribeca Film Festival to encourage filmmakers and other creators to employ AI as part of the process of making movies, video games and other entertainment c... More

Ridley Scott Wants to Make VR a Reality in Cinema (CNET)

VR is about to get a creative filmmaker's touch. Ridley Scott's RSA Films production company is launching a new imprint "dedicated exclusively to the creative development and produ... More

Facebook Releases Several New Open Source Tools for Video, VR (eWeek)

Facebook, itself built on layers of open source code and hardware blueprints, has made it a point to serve as a wellspring of sorts for the open source community--even before it ca... More

Apple Will Soon Join the AR Platform War That Facebook Just Started (Fast Company)

At the moment augmented reality is still a clunky, phone-in-front-of-your-face experience, but today Facebook promised to transform that experience when it announced a new AR platf... More

IBM’s Schroeter: First-Quarter Results Boosted by Cloud Offerings (MESA)

IBM’s cloud offerings provided a significant lift for the company in its first quarter (ended March 31), with cloud revenue growing 35% to $3.5 billion, the company said April 18... More

Zuckerberg Reveals Facebook’s ‘Act 2’ (CNBC)

In a jab at Snapchat, Facebook CEO Mark Zuckerberg said Tuesday that Facebook will be making the "first mainstream augmented reality platform out of the camera," positioning it as ... More

Is eSports on the Verge of a Broadcasting Boom? (SVG)

The potential of esports has everyone in the industry from media companies to broadcasters and game developers looking to get into the game before esports becomes the crossover phe... More

Slack, an Upstart in Messaging, Now Faces Giant Tech Rivals (NY Times)

Slack is the classic Silicon Valley accidental success. Born three years ago, with roots in a failed video game, the messaging software is now used by five million people. The comp... More

Custom Status Messages are Coming to Slack (TechCrunch)

AFK, BRB, in a coffee meeting or what not — Slack, with its constant stream of communication, is probably not the the first place you’d drop an away message or status update to... More

Sony PlayStation Vue to Add 24-Hour eSports TV Channel From ESL (Variety)

Sony’s PlayStation Vue internet TV service later this month will add esportsTV, from competitive-gaming event producer ESL — the first 24-hour linear television network in the ... More

Why More Brands are Doing It Live (CMO)

For brands, the challenge is to mimic the elements that make live TV programming compelling. That means creating anticipation for an event and embedding some risk into the programm... More

Virtual Reality Projected to Become a $7 Billion Business This Year, Hit $75 Billion by 2021 (Variety)

More than 65 percent of all VR revenues will come from headset sales this year, according to Greenlight. Consumer content will make up for around 12 percent, and VR cameras will ma... More

Adobe is Going All in on AI (The Motley Fool)

Adobe may be best known for its ubiquitous Portable Document Format (PDF), which is used in the creation and exchange of documents. The company is also well-known for its suite of ... More

Harnessing Your Brand Assets to Win Over the Digital Customer (CMO)

Identifying when to engage with a customer is one thing; ensuring the right content is at your fingertips when it’s time to engage with that customer is another. OpenText senior ... More

AWS Will Let Everyone Use Amazon Go’s Real-Time Video Search Tool (VB)

In December, Amazon made headlines for Amazon Go, a futuristic concept store in its Seattle home turf where employees can walk in, scan their phone, grab the items they want, and w... More

Twitch to Live-Stream Three Amazon Pilots (Variety)

Twitch is programming more live-streaming content that falls outside its wheelhouse of video-game broadcasts, showing glimmers of developing internet-based equivalents of linear ca... More

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