All posts by Jeff Berman
Nielsen CEO: Advertisers Still Have Concerns about Digital Measurement
By Jeff Berman Nielsen continues to make strides in its ability to measure TV content regardless of where it’s being viewed and when, but there are still concerns among advert... More
Attorney: Overly Broad Contract Language Can Be ‘Recipe for Disaster’
NEW YORK -- Contracts are a necessary part of licensing content and data, but contract language that is overly broad can be a “recipe for disaster,” according to Chey Blake, fo... More
GiantSteps’s Rosenblatt: Rights Metadata Standards Important, But Not All are Created Equal
NEW YORK -- Creating rights metadata standards are important for industries that use such information, but not all standards have been successful to date because some of them haven... More
Challenges Abound for Metadata Collectors
NEW YORK — Collecting metadata is essential for companies who handle content, everything from movies and TV shows to baseball games, but there are still many challenges when it c... More
NYPL’s Cram: Why Rights Metadata Management is Important
NEW YORK — The Rights & Metadata Madness conference kicked off July 20 with a detailed explanation by Greg Cram, associate director of copyright and information Policy for th... More
GameStop Reaps Rewards From ‘Pokemon Go’ Craze
Nintendo and game developer Niantic aren’t the only companies benefiting from the craze around the augmented reality (AR) mobile game “Pokemon Go.” GameStop disclosed July 18... More
Box’s Ellis: New Security Threats are Driving Business Changes
New security threats are one of “four major driving forces” that are changing business as we know it today, according to Katie Ellis, senior partner marketing manager at Box. ... More
Studio Support Remains Big Question Mark for Screening Room Streaming Service
Even if Screening Room’s planned streaming service wouldn’t hurt movie theaters as much as some exhibitors may think — as Stifel analyst Benjamin Mogil argued July 13 — one... More
IBM Expands Blockchain Initiatives to Cloud Services
In another example of IBM’s efforts to expand its initiatives around blockchain record-keeping technology, the company said July 14 that it launched cloud services to be used by ... More
Box’s Ellis: New Security Threats are Driving Business Changes
New security threats are one of “four major driving forces” that are changing business as we know it today, according to Katie Ellis, senior partner marketing manager at Box. ... More
Dolby Continues International Expansion of Dolby Cinema
Dolby Cinema continues to represent a major growth area for Dolby Labs, and the expansion of Dolby Cinema in China and other overseas markets is a key part of the company’s strat... More
CenturyLink Introduces Location-Based Analytics
CenturyLink unveiled a location-based analytics service July 11 at Cisco Live, Cisco’s annual IT and communications conference, in Las Vegas. The new service provides mobile enga... More
Retail Stores Mount Full-Court Press for Virtual Reality
GameStop isn’t the only U.S. retail chain jumping on the virtual reality (VR) bandwagon early. Best Buy and Microsoft Store locations are among other retailers who are selling th... More
Acquisitions Key to FilmOn Growth Strategy
FilmOn parent FOTV Media Networks plans to grow organically and through acquisitions, the streaming video company disclosed in its initial public offering filing (IPO) with the SEC... More
Nintendo Eyes Virtual Reality, More Mobile Apps
As Nintendo continues to struggle through the current video game console cycle with the underperforming Wii U, the company is counting on its next console, code-named NX and shippi... More
Microsoft Execs: Tough Times Demand Tough Cybersecurity Efforts
Data security breaches have become a significant issue for companies large and small, and the problem stands to only grow as more devices and applications are being used inside and... More
Sony: Connected Devices, OTT Services Boosting TV Viewing, Content Demand
Sony Entertainment is benefiting from the increased popularity of connected devices and growing number of over-the-top (OTT) TV and digital music services, company executives said ... More
Sony: More to VR than Games
Although Sony’s initial virtual reality (VR) focus is aimed squarely at the video game market with the PlayStation VR (PS VR) headset for the PlayStation 4 (PS4), the company see... More
Adult Entertainment Companies Get On VR Bandwagon
It’s no secret that the adult entertainment industry has historically experimented with and adapted new video formats and interactive technologies early on, even helping to drive... More